How to do a good test game


Play tests are an important part of the development of the game. To get a thorough test, you must ask the person you trust to play your game before releasing it to the public. This will help you ensure that your new features function and that your player is not postponed by any technical difficulties. The more people you know who are used to your game, the more likely they give you useful feedback. Here are some tips for making your test as effective as possible.


Record player reaction. You can do this by recording which part you find the most interesting. For example, if you find a difficult puzzle, write the word or image you use as a clue. You can also record body language and facial movements so you can determine whether the game is not attractive. This is a good way to increase your playtests flow. Hopefully, these tips will help you improve the design of your game.


Make a note when you play. Save Notepad or Notebook in front of you when you play. Make sure you record, and try not to help your players with difficult tasks. Remember that your goal is to see how players really play games, without help. If you see certain parts difficult, pay attention to where you give instructions. Then, repeat the same expression and time throughout the playtes.


Mechanical record game. Players must complete the Personalized standard test. They may also have to complete the challenges related to their personal lives. The test will manipulate and manage the game, making it more fun and interesting for players. When finished, the game is ready to be launched. If you want to see if it works well, this is the time to implement it. But it is very important to remember this.


Don't share too much background information before the test game. Before the test starts the test, make sure they don't know the game mechanics. They also have to be told that they play for a limited period of time and that they will be asked a series of questions. These questions must be as simple as possible, and the answer must be relevant and uncomplicated. Keeping the hidden mechanical details of the game will make it more difficult for players to understand the meaning of the game.


Game design must be easy to ทดลองเล่นsa. This is especially true when the game is a prototype. When a user is not familiar with him, they may have difficulty solving it. This is the time to collect feedback. This will help you improve the game and fix it. Developers must also have a better idea of ​​how players feel when playing certain parts of the game. In the end, testing will help you make the most effective game for your audience.

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